A downloadable game for Windows

Welcome to Wildfire RTS (In Development)

Wildfire RTS is an authentic, tactical real-time strategy simulation focused on large-scale wildfire containment. Inspired by real-world aerial firefighting doctrine—particularly the French *Sécurité Civile* and *Sapeurs-Pompiers*—the game bridges the gap between the tactical command of games like *WARNO* and the emergency response depth of the *Emergency* series.

No arcade simplifications. You are coordinating a full-scale emergency response against a living, breathing, wind-driven wildfire front.


Watch the First Work-in-Progress Showcase:

Gameplay:

"Can you do it better than I can? Or was I just unlucky with the wind?"

 Core Features & Current Prototype State

Multi-Threaded Fire & Wind Physics (Custom C++):

 A high-performance cellular simulation running tens of thousands of dynamic fire tiles. Simulates surface fires, devastating crown fires, radiant heat transmission, smoldering root embers, dynamic wind shifts, and long-range ember spotting (firebrands).

Coordinated Aerial Fleet (Canadair CL-415):

Formation Flight: Command flights of 4 Canadairs operating in realistic trail and echelon formations.

Precision Water Drops: Choose between concentrated salvo drops (all 4 doors) for massive hotspots or contiguous firebreak lines with overlapping patterns.

Realistic "Écopage" (Water Scooping): When empty (Winchester), aircraft break off to execute staggered parallel high-speed water scooping runs across nearby lakes or coastal waters to refill their 6,137L tanks.

FMOD Dynamic Audio: Immersive turboprop engine spool-lag, Doppler shifts, and roaring water drop effects.

Ground Operations (CCFM Wildfire Trucks):

Slope-Adapted Terrain Physics: Ground units dynamically navigate complex off-road topography without costly physics meshes.

Autonomous Suppression: Crews autonomously detect and engage firefronts within range using roof-mounted water monitors.

DFCI Water Logistics: Vehicles manage a 4,000L tank capacity and an emergency survival reserve, refilling at tactical forest cisterns (Citernes DFCI).

What’s Next on the Roadmap?

Dedicated 2x2 km Prototype Island: Custom terrain featuring an airport, coastal scooping zones, road infrastructure, and a village under threat.

Air-Tankers & Precision Helicopters:

Dash-8 Q400MR (Milan):  Airport-based retardant line drops.

Helicopters (Bambi Bucket): Pinpoint drops and tight-space water refills.

Engineering Units (Bulldozers): Plowing mechanical firebreaks (Pare-feux) through dense vegetation.

Civilians & Village Defense: Evacuation timers and structural defense objectives.

Community & Feedback

This project is actively in development built with Godot 4 (double-precision) and custom C++ GDExtensions. 

There is no public download available just yet, as the core mechanics are being refined. Hit the "Follow" button to receive devlog updates, and drop your thoughts, ideas, or feedback in the comments below!


Download

Download
WildFire RTS TechDemo V0.1.zip 464 MB